![]() I've found that "header" is referring to the " def self.make_save_header" line within DataManager. ![]() It's been a while since I added the play time, so I'm not sure what "header" is referring to, whether its something I created or a system already in place within the RPGMVXA engine.ĭon't mind me, I'm half asleep. ![]() load_header ( ) return unless headerĭraw_text ( x, y, width, line_height, "play time: " + header, 2 ) endĪs you can see, it uses the symbol :playtime_s I was able to make the save files show individual play times.ĭef draw_playtime ( x, y, width, align ) The "player location" does indeed show on the save files, but the issue here is that the location for every save file is portrayed as the same string because it's reflecting what $v_player_location currently is, instead of what it was at the time of each individual save. The player interacts with an event, within that event I have $v_player_location set to whatever location name I want it to be, and then the game saves. I've created a global variable ( $v_player_location) that is set as a string so I can change the labeled "location" on a whim without having to change the map names in the editor. I was hoping to program a text line in my save files that indicates where the player is at when they save the game.
0 Comments
Leave a Reply. |